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Girl with Wooden Blocks

SELF MANAGEMENT

Self Management: List

OBJECTIVE

Using Educational Technology to Develop Self Management

The purpose of these activities is to provide guidelines for the parents to develop children's self management of money, time, emotions, and so on with educational apps. The activities are divided into 4 sessions according to Cope and Kalantzis' (2015) Learning by Design framework.

MATERIALS

Resources

SESSION 1 - EXPERIENCING/SITUATED PRACTICE

Duration - 30 mins (variable)

  • During the first session, when using educational apps such as Savings Spree, Kazu Time, and Calm Counter to teach children self management strategies, parents can guide children on what the various representations in the app mean when children play the app.

  • They can prompt children to engage with the story:

    • What is your favourite part of the story?

    • Which is your favourite character?

SESSION 2 - CONCEPTUALISING/OVERT INSTRUCTION

Duration - 30 mins (variable)

  • During the second session, as children start to become familiarised with the apps such as Savings Spree, parents can guide the children to understand and relate with the message of the story:

    • What do you think the message in the story is?

    • How is this similar or different to what you have experienced before?

SESSION 3 - ANALYSING/CRITICAL FRAMING

Duration - 30 mins (variable)

  • During the third reading, to develop children's critical thinking and promote reflection, parents can prompt children to consider the reasons for actions:

    • Why do you think it is important to save money?

    • Why do you think people buy things that they don't need?

SESSION 4 - APPLYING/TRANSFORMED PRACTICE

Duration - 30 mins (variable)

  • During the fourth session, parents can extend learning to the child's experience:

    • What are some ideas for you to save money?

    • What do you want to use the savings for?

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Contributor: TWM

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